Giant Spiders are now living holes in the mountains connected with Tibia. They are among one of the most powerful monsters and are so fast it is nearly impossible to run away. They can summon poison bots and throw poison fields in tibia and rift mmorpg.
Giant Spiders have 1300 health. . These are immune to earth damage. What is more, they are strong against energy and ice damage. On the other hand, they are weak towards fire damage. These creatures could neither be summoned nor certain. In addition, they are in a position to sense invisible creatures in tibia and rift.
Giant Spiders yield 900 experience points. These people carry gold coins, plate armors, one type poison arrows, and sometimes other items using them in tibia and rift.
Ghouls are undead monsters that are now living in the holes and dungeons involving Tibia. They are quite strong and extremely dangerous as long as they crop up in packs. Hiding from the darkness, they wait for incautious outdoorsmen. They can heal themselves and suck life energy away from their opponents.
Ghouls have 100 hp. They're just immune to death damage and can not be paralyzed. Moreover, they are powerful against earth, energy, and its polar environment damage. On the other side, they are weak against holy wounds. It takes 450 mana to be able to summon or convince these bugs. In addition, they are competent to sense invisible creatures.
Ghouls yield 85 exp points. That they carry gold coins, rotten pieces of cloth, worms, and sometimes other items with them in tibia and rift.
Ghosts have been spotted inside haunted ruins of Drefia with Darama. Some people say potentially they are the souls of the original inhabitants, which died in that will horrible disaster destroying the after beautiful city. Indeed they are supernatural somewhat, as no physical weapon could hit them, and their shivering touch makes their opponents loose a crowd of vitality.
Ghosts have 150 hitpoints. . They're immune to physical, earth, and death damage and cannot be paralyzed. These creatures can nor be summoned nor convinced.
Ghosts give 120 exp points. They carry morning stars, shadow herbs, and sometimes other items with these.
Ghastly Dragon is the best translation one can develop for the unpronounceable word how the lizard people use for the following creature. It seems the Ghastly Dragon is not a sub-race of the dragons but some type of intended transformation. Sages assume that Ghastly Dragons is also the failed result of a self-initiated change for better of some ancient dragon in tibia and rift. While possibly the original aim is to get to some state of transcendence, the failed outcome is really a creature trapped between the spirit world and also the mortal realm. The failed transformation often dangerously maddens the dragon monster. Even those who against all odds do retain their sanity have to deal with the knowledge that they turned using, even in their own eyes, abominable creature instead in the intended ascended being. This leads to the belief that also the few sane specimens are usually not less aggressive and harmful than their mad fellows.
However the legends of the lizard individuals also tell about some highly wise and benevolent Ghastly Dragons, most that have been encountered are generally dangerous and powerful. The transformation of the bodies has changed their abilities significantly. They can draw upon large powers and use them to be able to wreak havoc on anyone foolish enough to disturb them inside their eternal agony.
Ghastly Dragons have 7800 health. . They're immune to earth and death damage and is not paralyzed. Moreover, they are good against fire and ice damage. On the other hand, they're weak against physical, energy, and also holy damage. These creatures can easily neither be summoned nor confident. In addition, they are able to sense invisible creatures in tibia and rift.
Ghastly Dragons treat you with 4600 experience points. That they carry gold coins, platinum money, soul orbs, undead hearts, superb health potions, and sometimes other items together in tibia and rift.